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Communication

# Keep support from eating your week.

Four days before every game, each rostered player gets a one-tap yes or no, and only the quiet ones get a reminder. Captains know who’s coming. Announcements and replies stay in one place instead of five.

- [Get started for free](https://hollisapp.com/org/register)
- [See pricing](https://hollisapp.com/pricing)

Try it out

Spring Sunset 7s, 36 players, one announcement about a field change.

## Announcements from your own domain.

Verify your organization’s domain and announcements go out from it. Or send from a Hollis address. One domain at a time.

## Know who got the message.

After each announcement, you see at a glance how many people it reached, how many bounced, and how many weren’t sent, such as someone who opted out.

## Replies come back to you, not to a group chat.

Anyone your message reached can answer in Hollis, or just reply to the email when email replies are on. A message you sent one person stays one conversation with them. An answer to a message you sent many lands in Messages as its own conversation, for the organizers only.

## Every player gets their own schedule.

The schedule email lists only the reader’s own team’s games, so nobody has to scroll past divisions they don’t play in.

> “Running NYCSoccer used to mean nights and weekends spent answering support questions and building out leagues. Hollis takes care of that now, so I spend my time on the field talking with our players face to face.”

![NYC Soccer](https://hollisapp.com/images/nycsoccer-logo.svg)**Dale**, NYCSoccer

Hollis was built by two league organizers who spent years up at midnight on admin. We wanted our nights back. Now you can have yours.

[Get started for free](https://hollisapp.com/org/register)

Free for your first 10 registrations, then from $19.99 a month.
